The play loop, in one paragraph
Fantasy cricket is a four-step loop. You pick a match, you build a team of 11 within a salary budget, you choose a captain and a vice-captain, and you join a contest that fits your risk appetite. The team is locked at the toss. The match runs. The points settle. The payout is credited if your team lands inside the paid cut-off.

The four steps, in detail
Pick a match
Open the lobby, scan the upcoming fixtures, and pick the match you want to build a team for. Each fixture shows the contest deadline (almost always the toss) and a list of contest types.
Build the eleven
You have 100 credits. Pick 1 wicketkeeper, 3-6 batters, 1-4 all-rounders and 3-6 bowlers. Each player carries a price based on recent form and tournament history. Stay within the cap.
Set captain and vice-captain
Captain scores 2x. Vice-captain scores 1.5x. Pick the player you most expect to lead the relevant scoring metric. Captaincy is the highest-leverage decision in the game.
Join a contest
Practice (free, no payout), Head-to-Head (2 teams, low variance), Winner Takes All (small field, mid variance) or Mega (10,000+ teams, lottery-style). Same team, different risk.

How to pick a captain
The default captaincy choice is the most expensive batter. The data says otherwise. In T20 leagues over the last calendar year, captain picks at positions 4-6 outscored top-order captain picks by 1.8x. The reason is mechanical: middle-order batters face more deliveries across an innings, and the death overs (16-20) are the highest-scoring overs in T20.

The deadline you cannot miss
Every fantasy cricket team is locked at the toss. There is no second guess, no late swap. A late toss change that moves a player into or out of the XI is the most common reason a research-heavy team loses to a research-light team.

Which contest is right for you
| Contest | Field | Entry | Skill signal | Best for |
|---|---|---|---|---|
| Practice | Open | Free | None | First 2-3 weeks of an account |
| Head-to-Head | 2 teams | ₹10-100 | Low variance | When you have one strong read |
| Winner Takes All | 2-50 | ₹20-500 | Mid variance | Confident in a single captain |
| Mega Contest | 10,000+ | ₹25-1,000 | Lottery-style | Multi-entry teams, large sample |
| Beginner | 100-1,000 | ₹5-25 | Capped losses | New accounts, first 30 days |
The rules we wish we'd known
- Captains win contests, not teams. A mediocre team with a great captain beats a great team with a mediocre captain. Most of the time.
- Match-ups matter more than form. A batter in form against a bowler they consistently dominate is worth more than the same batter in form against a bowler they struggle against.
- Never edit a team after the toss. The team locks at the toss. There is no second guess.
- Bankroll is a budget, not a balance. Pre-set a weekly cap before you join your first contest.
Continue
Lock tonight's team before the contest fills.
Fantasy cricket is a fast game. Pick a match, set your captain, join a contest.
18+ · Eligibility varies by location · Paid contests involve financial risk
