Five team shapes, in one line each
- 3 BAT + 1 AR + 4 BOWL + 1 WK + 2 AR flexibility — the default balanced shape. Pays the bowling lane, holds a batting core.
- 4 BAT + 4 BOWL + 1 WK + 2 AR — the bowling-heavy shape on a turning track. Trades batting depth for wicket-taking.
- 5 BAT + 3 BOWL + 1 WK + 2 AR — the batting-heavy shape on a flat deck. Trades wickets for runs.
- All-rounder heavy (3 AR + 3 BAT + 3 BOWL + 1 WK + 1) — the matchup shape; depends on all-rounders in form.
- Differential — one cheap pick intentionally below consensus. Wins Mega contests when the differential lands; loses elsewhere.

The role-budget math
A standard 100-credit fantasy budget breaks down roughly as: 1 wicketkeeper (8-12 credits), 3-6 batters (35-55 credits), 1-4 all-rounders (10-30 credits), 3-6 bowlers (30-50 credits). Staying within the budget is the easy part. The hard part is allocating where the captain pick lands.
| Shape | WK | BAT | AR | BOWL | Best for |
|---|---|---|---|---|---|
| Balanced | 1 | 3-6 | 1-4 | 3-6 | Default |
| Bowling-heavy | 1 | 4 | 2-3 | 5-6 | Turning track |
| Batting-heavy | 1 | 5-6 | 1-2 | 3-4 | Flat deck |
| All-rounder-heavy | 1 | 3-4 | 4-5 | 2-3 | Matchup-heavy |
The differential slot
A Mega contest field of 50,000+ teams mostly picks the same 8-9 players. The contest is decided by what the field does on the 10th and 11th pick. Pick a player who fits your read on the venue, the toss and the form. The differential wins Mega contests.
